3D instance segmentation aims to identify and segment individual object instances in complex 3D scenes, forming a key foundation for scene understanding and embodied interaction.
However, existing methods are typically trained on captured static scenes, where object categories are naturally tied to their surrounding contexts. This induces biased category--context associations: most object categories are often coupled with limited scene contexts, with even narrower contextual coverage for underrepresented categories in long-tailed real-world distributions.
Consequently, models may overfit to frequent contexts and generalize poorly to uncommon object--scene layouts. To address this, we propose ACGP, an Adaptive Context- and Geometry-aware Instance Placement
framework for robust 3D instance segmentation. ACGP decouples instances from their source scenes and relocates them into diverse yet geometrically plausible target contexts, thereby enriching object--scene contexts beyond dataset-specific layout priors. Additionally, we further incorporate adaptive class-balanced sampling to increase the exposure of underrepresented categories during augmentation. Through efficient context- and geometry-aware placement, ACGP preserves plausible scene geometry and achieves over 300$\times$ faster instance insertion than conventional collision-detection-based methods. Extensive experiments on multiple 3D instance segmentation benchmarks and architectures show that ACGP consistently improves segmentation accuracy and robustness, especially under uncommon object--scene layouts. ACGP establishes new state-of-the-art results on both the ScanNet++ and ScanNet200 test benchmarks, achieving mAP scores of 38.8 and 38.1, respectively. Code is available at: https://github.com/SYSU-SAIL/ACGP